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Front End Changes Changelog GENERAL Removed waiting for spectators in private lobbies COMMUNITY Increased low-priority ban rate for players who receive high numbers of reports USER INTERFACE Added many new loading screen tips Fixed and adjusted several tooltips and ability descriptions Alt-clicking...
Team Meat, the developer behind the hit 2D indie platformer Super Meat Boy, has announced Super Meat Boy Forever, a mobile version of the game it says isn't just "a simple endless runner." "Our goal with Super Meat Boy: Forever is to design a new full length platformer for touch devices from the...
I'm perhaps a little too excited about Dragon Age Keep, BioWare's browser-based decision thingy that will let you prep your character in Inquisition, without having to play the entire series again. After chat-battling my way through Origins and part of 2 once, I don't quite have the fortitude to...
Saturday Crapshoot: Afterlife PG 01:00AM PDT Aug 30, 2014
The strangest thing about Afterlife is that nobody else has done it. At least, not really. The whole appeal of the god game is giving us, well, god-like powers over a world, so it seems an easy jump from there to the likes of Sim Hell, and not the kind that Maxis went through the other year.
I'm not sure how a 'fan event' can also be the first time anyone in the room is playing the game they're meant to be fans of, but that didn't stop BioWare. Earlier tonight I joined a bunch of preemptive fans to play Shadow Run, Bioware's new 4v1 action RPG—and I got to be the one.
WRUP: PAX Prime 2014 is go! JS 08:00PM PDT Aug 29, 2014
Attending PAX Prime in Seattle this weekend? So is the Joystiq crew! Here's what we're up to. What's everyone playing this weekend? Alexander Sliwinski (@Sliwinski, Twitch): Finished my masters program and now it's time to catch up on the past two years of games.
Deep breaths, everyone. Welcome to Barely Related, a conversational Friday column that presents the non-gaming news stories that we, the Joystiq staff, have been talking about over the past week. And no, we're not stopping our focus on industry and gaming news.
Seen@PAX: The Behemoth's arcade JS 07:00PM PDT Aug 29, 2014
Above is the massive control panel that powers The Behemoth's untitled fourth game, currently codenamed "Game 4." After organizing their troops across a hex-based field, players confirm their selections with a tantalizing glowing green button, and send out orders by pulling an unusally shaped lever...
It was no great shock when Sony released a PlayStation 4 version of its super-popular third-person title The Last of Us. Deep Silver bathing its new Metro franchise in the spotlight for next-gen consoles was no great surprise either. A new generation seems to come with it a series of new versions...
Hitman: Sniper may carry a similar name as the Absolution pre-order bonus mini-game 'Hitman: Sniper Challenge' released in 2012, but the mobile and tablet device-exclusive is a new experience. In the game first announced at E3 2014, players return to the scene of the crime as Agent 47 – the killer...
Peggle 2 pinballs, pachinkos to PS4 JS 05:30PM PDT Aug 29, 2014
Peggle 2 is bouncing down to PS4 on October 14, PopCap Games announced today. The PS4 version includes classic and Xbox One version Peggle Masters. Peggle 2 hit Xbox One at launch and the Xbox 360 in May, though in 2013 we learned that the game was bound for "as many platforms as possible," and a...
Earlier today, Evan met with Dragon Age: Inquisition producer Scylla Costa to talk about the just-announced multiplayer mode in Dragon Age: Inquisition. Amid the din of PAX, Evan asks how Inquisition's dungeon crawling differs from Mass Effect 3's multiplayer, how microtransactions fit in, and how...
Final Fantasy Type-0 is expected to launch within the next year, Square Enix confirmed to Joystiq during a hands-off demo of the game at PAX Prime. The HD port of the Japan-only PSP game is a "speedy, action-oriented" spin on the series' formula, featuring real-time battles with 14 playable...
For the first six or so levels, I did not get Miegakure at all. I was completing the early puzzles, but I had no idea how I was doing it. It was like finishing a trigonometry problem and coming up the the correct answer without knowing why. I couldn't show my work. I felt dumb.
What a surprise: On my way to find an iron for my shirt, I just happened to run into Star Citizen director Chris Roberts outside of PAX Prime in Seattle, and we were both wearing microphones and standing in front of cameras. Weird, that, but awfully convenient!